theraven-and-thewritingdesk:

dangercrossing:

my mom took away my 3DS because my room isn’t clean

I’m 21 years old

I think the real question here is, why did she have to take a 21 year old’s game in order for them to clean their room, how many times did she ask before she felt like taking it away was the only way she’d get her point across, and what game were you playing because I just got a 3DS and need best-bang-for-your-buck game recommendations?

1. because I have three little brothers, two of them children, and she uses the same punishments for all of us because she works full time and doesn’t have the energy to differentiate

2. probably two to three

3. Animal Crossing New Leaf, and it’s fucking great

nateswinehart:

Being good to each other is so important, guys.

I bought Cokes for my two little brothers but I could only find one of their names

I bought Cokes for my two little brothers but I could only find one of their names

Anonymous: Love your blog <3

thank you! I love you too

sour-watermelons:

phantomviolet:

THIS JUST BLEW ME AWAY

PREACH

feverworm:

mayor gloom attempts gardening

feverworm:

mayor gloom attempts gardening

me running from my feelings

me running from my feelings

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 
I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.
I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 
I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.
These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.
I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

sbosma:

Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey. 

I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.

I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops. 

I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.

These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.

I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.

alemaniacrossing:

gotchi:

dangercrossing:

and it was because I’m psychic

The bottom says 6:17 and the top says 6:19 chill

Yes hello I think that was the joke

this post is from July 25th, 2013, which means that this person seems to have gone through a year’s worth of my archives to find something to call me out on. why? couldn’t tell ya

gotchi:

I said to myself

"Will it be the henrold frog?"

I was a fortune teller

are you still trying to make fun of me for an obvious joke I made over a year ago